3/17/2023 0 Comments Soul calibur vi bayonetta![]() ![]() There’s a lot of choice when creating your fighter: there are 16 races to choose from, such as a lizards, malfesteds (humans corrupted by the Soul Edge), skeletons, and stone warriors. My favourite thing about Soulcalibur VI is Libra of Soul – a story mode that sees your own custom fighter live out their own destiny that fits into the game’s history. Some of the dialogue is hammy, and dilutes the drama in some of the scenes, but overall you’ll have a great time delving into history and trying out all of the fighter’s different play styles. Elsewhere, the majority of characters have interesting stories to tell, such as the brutish Golem Astaroth, and Nightmare – the series’ ultimate bad guy. Still, watching Geralt interact with some of the series’ mainstays is good fun, and having Doug Cockle return to voice him is great. The game’s guest character, Geralt of Rivia from The Witcher series even ties into it, although it’s very much on the periphery. The timeline stretches across the late 16th century, and whilst it returns to the franchise’s roots, it allows new fighters such as Talim the opportunity to feature in it without feeling out of place. Soul Chronicles allows you to fight a wide range of opponents in relatively short story campaigns for each fighter, told through storyboard screens and voice acting, set upon gorgeous hand-painted backdrops. What’s great about the two story modes is how much depth there is to each character, as well as providing a story for your custom creation to play through. Of course, there’s a chance it’ll corrupt your mind and turn you evil, but swings and roundabouts, and all that. Soulcalibur VI revisits the past and acts as a refresher to the story that made the games so iconic, where characters have their own reasons for obtaining the legendary ‘Soul Edge’ – a weapon with untold power that has the ability to instil great power to whomever wields it. Character models are stunning, and the stages offer flowing waterfalls, chaotic battlefields, and sublime architecture that never suffer from visual hiccups. Everything about the combat looks excellent, thanks to utilising the Unreal Engine. Lethal Hits are also a great mechanic to use in combat because they can rid an opponent of armour and leave them more vulnerable to any future attacks. Watching Nightmare use the Soul Edge whilst in his demon horse is a wonderful site to behold. The Soul Edge mechanic is back but refined, giving your character plenty of powerful moves to take advantage of once the mechanic is engaged, and the glorious cinematic Critical Edges are special moves that do heaps of damage. When used with the correct timing it can be incredibly satisfying, and mastering it is just as important as a heavy attack. Another defensive must is the Guard Impact, and it returns here. You can move around them when attacking as well, giving you a better angle at which to attack. Yes, it’s a minigame (of sorts), but the fluidity with which it’s implemented keeps up with the pace of combat. It works like a game of rock, paper, scissors, and sees you picking a button input to outdo your opponent. It works well if you’re taking a hammering because after using it to block an attack, a powerful counter initiates that can not only do damage, but looks bloody great in the process. Perhaps the greatest power you have is the new Reversal Edge mechanic. Using Ivy’s Snake Blade works from long range, but can be tricky up close, whereas the ninja Taki can be great close-up, but get brutalised by fighters like Siegfried.ĭefence is the best form of offence here, and there’re plenty of ways to stop opponents from doing damage to you. Obviously, your weapon affects the style you fight with, so learning how you’d prefer to engage is of paramount importance. The option to jump in and hammer the buttons is there, but you’ll be hacked down quicker than you can say “Voldo’s a pervert.” You have horizontal and vertical attacks which you can mix up depending on where your opponent is coming at you from, and using them in an 8-way run (a running attack) can help to knock them off guard. Every battle is one of attrition, timing, and skill. The combat on offer is some of the finest out there, providing gravitas to each fight you have. The healthy roster is full of different fighters with extravagant movesets and versatility, giving you plenty to sink your Soul Blade into. Whilst many fighters require you to pick a main and stick with them, you’ll miss out on so much if you choose to do that with Soulcalibur VI. ![]() It’s been six years since the last entry, giving the dev-team plenty of time to give the fans a game worthy of sinking hours into. I’ve been looking forward to SoulCalibur VI ever since it was announced, and I can tell you straight away that it was worth the wait.
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