![]() wemmiru sn - Mirrors the marked area to direction up and will select the mark placed blocks. we mmire - Mirrors the marked area to direction east If the second parameter is set, the current marked area will be modified to select the newly created area ( sn) to to grow the selection to include both the old and new area ( gn). Mirrors the marked area in given direction. we gn -3 - Shrinks the selection from the north side we gu - Grows the selection up by 1 block Grows the current selection given length (default 1). This protection prevents certain actions that are likely to kill the server, so it is not recommended to turn it off. Uses the block actively selected in your hotbar.ĭisable/Enable server overload protection. we 3 1 -2 - Moves the current selection 3 blocks in x-direction, 1 block in y-direction and -2 blocks in z-direction we smn 5 - Moves the current selection 5 blocks north Moves only the selection and not the contents of the marked area. Rotates the contents inside marked area by given angle.ĭeletes all blocks inside a cuboid around the player, delimited by supplied size arguments we mmby 5 1 -2 - Moves the marked area 5 blocks in x-direction, 1 block up and -2 blocks in z-direction Moves the contents inside marked area by given x/y/z length. we mms 5 - Moves the marked area south by 5 blocks we mmu - Moves the marked area up by 1 block Moves the contents inside marked area in given direction by given length (default 1). Pastes the previously copied area to the defined start point. For example, in this mode, instead of traders, their meta spawners will spawnįills the marked area defined by the start and end point with the block in your currently selected hotbar slot (" marked fill")Ĭlears the marked area defined by the start and end point (" marked clear") Turn it off to spawn structures as they are. When importing block data using /we imp the imported block data will first be vertically flipped When importing block data using /we imp the imported block data will first be rotated by given angle. 2 = Uses the start point as the top center point.1 = Uses the start point as the bottom center point.0 = Uses the start point as the bottom left front corner point (default).Imports supplied json file at the defined start point. Un-Mark start and end position (" mark clear")Įxports the area defined by the start and end point as json file in the vintage story data folder (" marked export") Marks your current position as the end point (" mark end") Marks your current position as the start point (" mark start") Add a number to redo serveral steps at once. Redos the last brush, fill or clear operation. Add a number to undo serveral steps at once. Undos the last brush, fill or clear operation. Shows the block selection preview again (default) Hides the block selection preview used by /we ms+me, the paint brush and the import tool You might want to set this to 99 or similar to be able to draw from far away. Sets the range on how far away your character can place or remove blocks (default is 4.5) Toggles on/off whether you can select liquids like any other blocks to hover over the ground at a fixed height using. There are two methods of importing schematics into the game - using "core worldedit commands" and through the import toolĪllows precise control over your movement speed. Any command, or sequence of commands may be mapped onto a keyboard key using the macro manager, which you can open with the hotkey CTRL+M Some commands allow setting decimal numbers, you might need to use a comma (,) instead of dot (.) for entering those. In addition the right settings windows allow some extra settings, some of which are not available through worldedit. This UI makes use of the same feature set as the world edit commands (it literally just sends world edit commands to the server for you), however it does not support all of the commands yet, for example Area selection and modification has yet to added to the GUI You have to be in creative mode to use it. If it doesn't work, check your keyboard controls in the settings. The graphical interface is activated using the tilde (`) key, it's above the Tab key. ![]() 3.4 Select, Import, Export, Clear, Fill.
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